General SDK for HTML5

Universal javascript SDK which can be used for any kind of html5 game or application. This SDK is being used also on background of all HTML5-based GameArter SDKs for specific game engines (Construct, GameMaker...).

Documentation (select SDK mode): Basic Lite Full | SDK packages
HTML5 logo

SDK features

GameArter SDK is designed for simple using by developers and small gaming studios of all skill and time resources.

Basic Features Basic Mode Lite Mode Full Mode
General Web, Yandex General Web, Yandex General Web, Yandex
In-game analytics
Redirect module
Individual run-mode solution
Cutscenes module
Run game as a Web app
Monetisation
In-game ads
Rewarded ads
Affiliate program
Multi-Brand module
product placement individual individual individual
Advanced features
User management not supported
Data management not supported
Achievements not supported
Leaderboards (day/week/month/all time) not supported
Global currency not supported X
Local currency not supported X
In-game shop not supported in game on web
In-game purchases not supported
Auto item-price / event-rewards optimization not supported X
Server-side upgrades & updates not supported X
not supported
Protection
Steal protection Basic. Basic. Basic.
Data protection not supported
Basic hack protection not supported

SDK resources

All SDK modes and features are native part of one single SDK composed of 2 scripts which makes implementation of the SDK and GameArter features incredibly simple.

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An example game

Check selected GameArter features for Unity in practice.

Famr Clash game
Farm Clash 3D (Lite SDK mode)
  • Users authentization
  • Data management
  • Achievements, Leaderboards
  • Ads
  • Branding
  • Analytics
  • Gameplayer
  • Hosting
Play

Documentation for individual game modes

Basic SDK

Basic SDK is here for very simple games where no request for additional feature is. These games do not contain login system, shop, badges, leaderboards or anything else. Just a simple gameplay with ads.

See documentation

Lite SDK

Lite SDK is intended for developer with desire of a freedom in game development. Games using Lite SDK mode can use own game currency, shop management and data structure. User authentication must be via SDK.

See documentation

Full SDK

Engine solving property management, partial game design, game UI and other attributes saving game development time. Minimum requirements for programming skills.


On request